NVIDIA made the mistake of joining the anti. There is a lot of guesswork and trial and error involved in that approach though, and it will be much harder to get exactly the look you want. Anti Aliasing has been a big topic in the 3D-scene last year when 3dfx put all its marketing force behind this single remarkable feature of Voodoo5. If sculpting is not an option though, yes you could hand draw a bump map, using the UV layout as a guide for placing the details.
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That is the basic workflow of how to get low poly assets to show high levels of sculptural detail. Minecraft Shaders are Shader Packs (GLSL) to improve Minecraft graphics, add reality effects, 3d textures, shading, reflections, sun rays, and very realistic clouds improvement. Or do the same, but export displacement maps from zBrush instead of normal maps for an even closer match to the original sculpt. These shaders are designed to upgrade your game world with new visual elements. When you render in redshift, the normal map will give you all the same detail you had in your sculpt. Complementary Shaders is a good name for this subtle but powerful shader pack for Minecraft. Then export a low res version of the head, and also export a normal map from the high res sculpt. Minecraft is already an incredibly modular game on its own, but just like most other PC games, mods can enhance and expand the experience in many ways.Minecraft mods have been a thing for a long time, so if you’re new to the game’s modding scene, there are a ton of surprises awaiting you. Since you're asking for the best way: The usual and most effective way to get the effect you see here would be to sculpt those details into a high res version of the head model, in zBrush.